/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once

/**
====================
Color
====================
*/
struct Color {
    float r,g,b,a;

    float   data[4];
    bool    m_alpha;

    Color():m_alpha(true) {Reset();};

    float* GetData() {

        return data;
    }

    void SetData(float red, float gr, float bl, float al )
    {
        data[0] = r = red; data[1] = g = gr;
        data[2] = b = bl; data[3] = a = al;
    }

    void Reset() {
        SetData(0,0,0,0);
    }

    virtual ~Color() {};
};
